![]() I refuse to believe they consciously designed this level and playtested it, then "yeah, it's good." In the night levels, there is no light source. Night levels are some of the most frustrating levels I have experienced in the FPS for a while. Despite the game pretending the stealth is a possible option, but it really is not because no matter what, the enemies will detect you. This function is completely non-existing in Line of Sight, which creates unfair engagement for the player for 95% times. There is no stealth meter for the player like Far Cry or Metal Gear Solid 3, where you can blend in the jungle environment. The enemy AI looks through bushes and tree leaves. Which would be fine normally as it is intended to be a grounded experience, Operation Flashpoint and Ghost Recon did that, but the problem is they can detect the player even when the player cannot. They seem to detect the player at the furthest view distance possible and a 6 or 7 of them swarm toward the player at the same time. ![]() AI's ability to finding the player is straight-up bullshit. ![]() The biggest problem with Line of Sight is. It seems like two levels missing between the arcade and the realistic. The "arcade" damage makes the player take 50 shots to die, and the "realistic" damage makes the player one or two shots to die. The difficulty decides the enemy accuracy and health, while the damage decides the player's health. In the game, there are three "difficulty" levels and two "damage" levels. Often times, there are only two objectives per level and the majority of them are "Kill that then exit." The game can get repetitive because of this. It still is there, but significantly simplified. This was what separated Deadly Dozen from other budget FPS titles and I miss it.Īnother thing that is lacking is the Goldeneyesque objective-based mission structure. ![]() The roguelike feature in Deadly Dozen not only created the intense gameplay, but it also evoked the grounded tone that the human lives are expendable in the war. You do not get to change the character and continue the mission. (unless you use the quicksave function) You only have one teammate, and when your player character dies, it is game over. In Dirty Dozen, you pick 4 man team from the 12 available soldiers, and when your teammates die, they stay dead permanently. The biggest feature that went missing is a roguelike element. Even though it is a budget title, the game manages to look better than many 2003 AAA games.ĭespite being the spiritual successor, Line of Sight is technically a new IP. Also, the fog as to blur the view distance just makes sense in the jungle. Line of sight vietnam gameplay full#Line of Sight's jungle is full of environmental objects. It looks miles better than the first Deadly Dozen where the levels were empty and lacked details, mostly geometric terrains with grass and dirt road textures. I think the Vietnam War setting fits better than World War 2 for the style of shooters nFusion makes considering the Vietnam War was asymmetric warfare and you play as a special force against the guerrilla soldiers since the game is still about slaughtering hundreds of enemy soldiers. While I have not played Deadly Dozen 2, Line of Sight: Vietnam seems to share many elements from that game such as the jungle environment. ![]() Line of Sight: Vietnam is a sort of sequel to Deadly Dozen, using the same engine, the same style of the open-level Goldeneyesque mission structure, and the similar semi-grounded tactical squad combat. I have bought nFusion's shooters thank minimme's great review on Deadly Dozen. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |